About a week ago I had several meetings with heads of
department in the university along with Rob Kurta my module tutor and a handful
of other professionals in education and while speaking with them I decided id
gather some feedback on my progress with this project. Rather than just bullet
point back my responses (which I am proud to say were all positive) I am going
to point out course corrections to my project and back them up with the
feedback given.
Firstly and most importantly is the shift in what I am going
to be producing at the end of my project. After speaking with Dr Erica Joslin
(Head of department for children, young people and education) I have decided to
make the move from producing singular gamified worksheets to instead producing
a gamification tool kit. This tool kit will be a pipeline which will enable
educators (specifically in primary education) to take their own existing
worksheets and gamify them. I will still be producing the worksheets, however
this will not be my end product, simply a form of example and testing.
This also leads on to another point from the same meeting,
field feedback. Dr Joslin has kindly offered that in February she will put me
in contact with teacher trainees whose focus is teaching science at upper key
stage 2 and allow me to pass on my preliminary kit for field testing. This will
allow me to gather detailed feedback on how user friendly the kit will be as
well as give in depth pointers in regards to educators and learners needs which
I may have missed. This also means that I will be amending my projected time
table. The new timetable can be seen below.
All other aspects of my project shall remain the same,
focusing on KS2 students as they have a curriculum which open to far greater
gamification avenues. When looking at secondary education, gamification can
still be applied however the work needs to be structured to a far greater
extent, however most of the elements from my proposed tool kit will not be
exclusive to KS2 and so can still be used to an extent in other aspects. I
however will only be focusing on KS2 for this project and any cross applicable
elements will be purely coincidental.
Many existing tool kits are very word heavy and provide
plenty of guidance however these can be a chore to read in themselves and I
want this to be as painless for the educators using it as the worksheets
produced are for the learners. I will use my knowledge of pipelines in game
design and form an end product based around this style of direction. I am
looking to produce documents for analysing worksheets, for choosing which game
elements to use, examples of elements in games and in gamification and examples
of class delivery. I am also looking at providing information on resources that
can be accessed by educators to aid in increasing interaction and engagement within
the class room. Lastly I want to include some example structures for homework
and assessment of learners.
PROJECT MILESTONES
21 - 25 Dec
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Xmas Break
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Consolidation of findings
so far and creation of gamification pipeline outline along with gamification
design document.
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28 Dec - 1 Jan
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4 - 8 Jan
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11 - 15 Jan
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Produce
a preliminary draft of the pipeline along with sections that require
attention
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18 - 22 Jan
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Flesh out and iterate pipeline, ensure that all wordings are clear and
concise.
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25 - 29 Jan
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Week 13
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Sprint week five. Consolidate elements, readings and findings and prepare
for presentation week while further iterations continue.
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1 - 5 Feb
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Week 14
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Seminar Presentation Week
Annalise feedback and create a feedback path
for when I field test my kit.
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8 - 12 Feb
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Week 15
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I will produce a full pipeline document/tool kit ready for first
distribution. I will contact Dr Joslin to arrange a meeting with the teacher
trainees. At this point I will be looking into any digital elements if deemed
required.
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15 - 19 Feb
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Week 16
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Further iterations, further assessment based on feedback from the
field. Focus this week will be on ensuring all elements still tie together.
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22 - 26 Feb
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Week 17
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I will assess further needs, further improvements and write a final
plan to incorporate and implement them
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29 Feb - 4 Mar
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Week 18
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Further iteration, The project will be approaching its
final form by this point and is just being polished.
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7 - 11 Mar
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Week 19
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As previous week.
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14 - 18 Mar
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Week 20
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Final assessment week before elements are finalized and materials are
brought together for the final time.
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21 - 25 Mar
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Easter Break
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Focus on polishing up any digital elements that may have been produced.
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28 Mar - 1 Apr
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Easter Break
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Further polish to digital elements as required.
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4 - 8 Apr
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Final
design phase. Tweak any elements which remain unnecessary or are not
achieving the required outcome from final feedback.
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11 - 15 Apr
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Week 21
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Continue to tweak elements. Use core design readings to maximize this
final development step.
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18 - 22 Apr
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Week 22
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Package all materials together into the final, deliverable product.
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25 Apr - 29 Apr
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Week 23
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Contingency week to allow for unforeseen setbacks in development
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2 - 6 May
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Week 24
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Contingency week to allow for unforeseen setbacks in development
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