Saturday, 16 January 2016

Gamification Design Document (GDD)

Over the last week I have created a first draft of my Gamification Design Document (GDD). This is something I have created to help myself stay on track and clarify what I am to include within my final product.

This document is dynamic and will most likely undergo many changes as the project continues, however it should serve as a guide on what to expect and keep everybody concerned up to date with my aims and goals. I am currently creating the first section of this kit and I will post that section up along with readings when it is complete in the next few days. I will also periodically post the updated GDD after it has undergone any serious revision.

I am also waiting to hear back from contacts that Dr Erica Joslyn has introduced me to in regards to having my Gamification Tool kit handed out to trainee teachers for evaluation and feedback. I will update you all when I know more.

Below is my current GDD as of 17th January 2016.

Gamification Design Document – Gamification of Learning Toolkit

Intro
This document contains the end goals of my final year project, The Gamification of Learning. It will outline the components I wish to include along with a list of requirements. This document is a living breathing archive of my plans and as such, is subject to change and evolve as I progress.

The goal of this project is to produce a tool kit that can be passed out to primary school teachers working with upper key stage 2 students (years 5 and 6). This tool kit will enable teachers to take existing learning materials such as lesson plans and worksheets and gamify them successfully to increase student engagement, motivation, and ultimately increase their learning potential.

The kit will be constructed from two angles, Lesson Gamification and Subject/Module Gamification. The Lesson Gamification section will take the lesson itself and introduce the teacher to new tools with which to modify lesson content and worksheets undertaken in the classroom. The second section of Subject/Module Gamification will provide tools and examples on how to gamify things outside of the classroom. These will include the gamification of homework, pre-class activities (when students are settling down) gamified systems of progress tracking in form of leader boards and area progress breakdown for individual students and the class as a whole. This will also cover ways that feedback can be delivered to students in order to stimulate intrinsic learning and personal learning.

The kit will also include some light theory to back up its tools and hopefully inspire teachers to find their own unique ways of enhancing their lessons.

Kit Components

In Lesson Components


  • Breaking down of existing materials into their core outcomes
    • The different types of learning outcomes
    • How to determine these outcomes
  •  List of game elements that can be used for each type of outcome
    •  Which elements fit which leaning outcomes
    • How to apply them in practice
  •  Examples of existing lesson materials that have been gamified
    • I will gamify worksheets and lessons using my own kit to show its validity
    • These examples will help guide understanding if necessary.
  •  How to add narrative/story to enhance a lesson
    • Story creation and fitting it to the lesson
    • Examples of these stories in practice
Subject/Module Gamification

  •  Gamifying homework
  • Pre-Class Activity Examples
  • Gamified Progress Tracking
  • Gamified Feedback Examples

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