This document is dynamic and will most likely undergo many changes as the project continues, however it should serve as a guide on what to expect and keep everybody concerned up to date with my aims and goals. I am currently creating the first section of this kit and I will post that section up along with readings when it is complete in the next few days. I will also periodically post the updated GDD after it has undergone any serious revision.
I am also waiting to hear back from contacts that Dr Erica Joslyn has introduced me to in regards to having my Gamification Tool kit handed out to trainee teachers for evaluation and feedback. I will update you all when I know more.
Below is my current GDD as of 17th January 2016.
Gamification Design
Document – Gamification of Learning Toolkit
Intro
This document contains the end goals of my final year
project, The Gamification of Learning. It will outline the components I wish to
include along with a list of requirements. This document is a living breathing
archive of my plans and as such, is subject to change and evolve as I progress.
The goal of this project is to produce a tool kit that can be
passed out to primary school teachers working with upper key stage 2 students
(years 5 and 6). This tool kit will enable teachers to take existing learning
materials such as lesson plans and worksheets and gamify them successfully to
increase student engagement, motivation, and ultimately increase their learning
potential.
The kit will be constructed from two angles, Lesson Gamification
and Subject/Module Gamification. The Lesson Gamification section will take the
lesson itself and introduce the teacher to new tools with which to modify
lesson content and worksheets undertaken in the classroom. The second section
of Subject/Module Gamification will provide tools and examples on how to gamify
things outside of the classroom. These will include the gamification of
homework, pre-class activities (when students are settling down) gamified
systems of progress tracking in form of leader boards and area progress
breakdown for individual students and the class as a whole. This will also
cover ways that feedback can be delivered to students in order to stimulate
intrinsic learning and personal learning.
The kit will also include some light theory to back up its
tools and hopefully inspire teachers to find their own unique ways of enhancing
their lessons.
Kit Components
In Lesson Components
- Breaking down of existing materials into their core outcomes
- The different types of learning outcomes
- How to determine these outcomes
- List of game elements that can be used for each type of outcome
- Which elements fit which leaning outcomes
- How to apply them in practice
- Examples of existing lesson materials that have been gamified
- I will gamify worksheets and lessons using my own kit to show its validity
- These examples will help guide understanding if necessary.
- How to add narrative/story to enhance a lesson
- Story creation and fitting it to the lesson
- Examples of these stories in practice
Subject/Module
Gamification
- Gamifying homework
- Pre-Class Activity Examples
- Gamified Progress Tracking
- Gamified Feedback Examples
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