Monday, 7 March 2016

The First Step: Mapping the lesson tasks

Based on my previously posted lesson plans I have mapped out most of the tasks and made a start with suggestions of gamification elements. This is the first step in gamifying any lesson plan, breaking it down into its tasks. 

As previously established I feel the best way to do this while creating a solid base to gamify is to use a narrative mapping structure.

Opposing Forces
Learning Objective
Mastery
Autonomy
Purpose
Demonstrate Newton’s theories by dropping an apple. Discuss gravity.
Offer students points for recalling facts about gravity from the previous lesson.
Allow students to perform the same test with objects of their own choosing.
To show how gravity works and why things fall when dropped.
Draw an object on a table and show what forces are applied to the object.
Hold a competition for the best drawing, This can be a recurring activity that allows students to mater their skills at drawing these kinds of diagrams.
Allow students to once again choose what object they draw on the table for the diagram.
To enable students to explain their understanding or ideas via the use of graphics rather than just word.
Show students how the ground is strong enough to counter gravity and how weaker surfaces can break due to gravity.
Offer points once again for students to give examples of situations where what a person is standing on does not have enough upthrust to hold that person up (e.g. quick sand or rotten wood).
Ask students to choose different materials to test or just to offer up different materials and if they think it could support a person or not.
To enable students to identify materials that can support certain amounts of weight such as what they can walk on safely.

 Friction
Learning Objective
Mastery
Autonomy
Purpose
Discus the results of the car experiment
Offer out points for correct answers. This can extended by revealing results one at a time and have students attempt to identify the result before hand
Allow students to suggest other materials and identify how they would perform (this would need the experiment to run live in the class)
To show how friction affects objects and how different materials have different properties regarding friction
Look at and take wax rubbings of the souls of students shoes
What type of shoe has the best grip? Offer points for students identifying different types of shoes and their grip patterns
Offer students the chance to draw the best shoe grip and discuss.
To show a more practical application of friction
Discuss and compare different surface types to test a sports shoe grip on
Who can come up with the surface with the most friction
Allowing children to choose their own floor surface types
To show how friction is determined by both the object and the surface combined.
Test students shows with the newton meter
See which student have the shoe with the most friction
Allow students to volunteer their shoes or to estimate which shoe will have the most friction
To show how different patterns on the same material can change the objects friction
  
Air Resistance
Learning Objective
Mastery
Autonomy
Purpose
Demonstrating air resistance with dropping a sheet of paper
Ask students to choose shapes for the paper to find which would fall fastest/slowest
Students can choose their own shape/fold of paper
To show that the same weight object can fall at different speeds and directions depending on the air resistance acting upon it
Experiment with paperclips and spinners
Who can make a spinner that takes the longest to fall
Allow students to make their own spinners, choose paperclip location and if they like, decoration
To demonstrate how shape, size and weight distribution can all affect air resistance on an object along with the rate at which it falls

Water Resistance
Learning Objective
Mastery
Autonomy
Purpose
Show a small object such as a penny in jars contain different liquids (syrup, water, oil)
Have students predict whether a liquid will cause the object to move slower or faster than the last in each liquid
Have students decide what object or liquids should be used for the experiment
To show that different liquids have different upthrust and resistance.
Drop 2 plasticine balls the same weight, one one a table and one into a full tank of water (from the same height) and measure how long it takes to stop (to show that water resistance/upthrust affects the rate at which an object falls.
Ask students to estimate the difference in time between the two objects hitting the group (table)
Have the students choose how they record results, the shape and weight of the balls and how high to drop them from
To demonstrate how water resistance is greater than air resistance
Have children design a boat that will both float and move the fastest through the water when pushed.
Who has the fastest boat
Allow students to design their boats in their entirety
To demonstrate how the shave can both increase upthrust while decreasing lateral resistance

Using the break down I will gamify further over the coming weeks and then piece them back together to for the new gamified lesson plan. The next step will be to refine elements already included and amend/add to them if required.


No comments:

Post a Comment