Based on my previously posted lesson plans I have mapped out
most of the tasks and made a start with suggestions of gamification elements. This
is the first step in gamifying any lesson plan, breaking it down into its
tasks. 
As previously established I feel the best way to do this while creating
a solid base to gamify is to use a narrative mapping structure. 
Opposing Forces
| 
Learning Objective | 
Mastery | 
Autonomy | 
Purpose | 
| 
Demonstrate Newton’s theories by dropping an apple. Discuss gravity. | 
Offer students points for recalling facts about gravity from the
  previous lesson. | 
Allow students to perform the same test with objects of their own
  choosing. | 
To show how gravity works and why things fall when dropped. | 
| 
Draw an object on a table and show what forces are applied to the
  object. | 
Hold a competition for the best drawing, This can be a recurring
  activity that allows students to mater their skills at drawing these kinds of
  diagrams. | 
Allow students to once again choose what object they draw on the
  table for the diagram. | 
To enable students to explain their understanding or ideas via the
  use of graphics rather than just word. | 
| 
Show students how the ground is strong enough to counter gravity and
  how weaker surfaces can break due to gravity. | 
Offer points once again for students to give examples of situations
  where what a person is standing on does not have enough upthrust to hold that
  person up (e.g. quick sand or rotten wood). | 
Ask students to choose different materials to test or just to offer
  up different materials and if they think it could support a person or not. | 
To enable students to identify materials that can support certain
  amounts of weight such as what they can walk on safely. | 
| 
Learning Objective | 
Mastery | 
Autonomy | 
Purpose | 
| 
Discus the results of the car experiment  | 
Offer out points for correct answers. This can extended by revealing
  results one at a time and have students attempt to identify the result before
  hand | 
Allow students to suggest other materials and identify how they would
  perform (this would need the experiment to run live in the class) | 
To show how friction affects objects and how different materials have
  different properties regarding friction | 
| 
Look at and take wax rubbings of the souls of students shoes | 
What type of shoe has the best grip? Offer points for students
  identifying different types of shoes and their grip patterns | 
Offer students the chance to draw the best shoe grip and discuss. | 
To show a more practical application of friction | 
| 
Discuss and compare different surface types to test a sports shoe
  grip on | 
Who can come up with the surface with the most friction | 
Allowing children to choose their own floor surface types | 
To show how friction is determined by both the object and the surface
  combined. | 
| 
Test students shows with the newton meter  | 
See which student have the shoe with the most friction | 
Allow students to volunteer their shoes or to estimate which shoe
  will have the most friction | 
To show how different patterns on the same material can change the
  objects friction | 
Air Resistance
| 
Learning Objective | 
Mastery | 
Autonomy | 
Purpose | 
| 
Demonstrating air resistance with dropping a sheet of paper | 
Ask students to choose shapes for the paper to find which would fall
  fastest/slowest | 
Students can choose their own shape/fold of paper | 
To show that the same weight object can fall at different speeds and
  directions depending on the air resistance acting upon it | 
| 
Experiment with paperclips and spinners | 
Who can make a spinner that takes the longest to fall | 
Allow students to make their own spinners, choose paperclip location and
  if they like, decoration | 
To demonstrate how shape, size and weight distribution can all affect
  air resistance on an object along with the rate at which it falls | 
Water Resistance
| 
Learning Objective | 
Mastery | 
Autonomy | 
Purpose | 
| 
Show a small object such as a penny in jars contain different liquids
  (syrup, water, oil) | 
Have students predict whether a liquid will cause the object to move
  slower or faster than the last in each liquid  | 
Have students decide what object or liquids should be used for the
  experiment | 
To show that different liquids have different upthrust and
  resistance. | 
| 
Drop 2 plasticine balls the same weight, one one a table and one into
  a full tank of water (from the same height) and measure how long it takes to
  stop (to show that water resistance/upthrust affects the rate at which an
  object falls.  | 
Ask students to estimate the difference in time between the two
  objects hitting the group (table) | 
Have the students choose how they record results, the shape and
  weight of the balls and how high to drop them from | 
To demonstrate how water resistance is greater than air resistance | 
| 
Have children design a boat that will both float and move the fastest
  through the water when pushed. | 
Who has the fastest boat | 
Allow students to design their boats in their entirety | 
To demonstrate how the shave can both increase upthrust while
  decreasing lateral resistance | 
Using the break down I will gamify further over the coming weeks and then piece them back together to for the new gamified lesson plan. The next step will be to refine elements already included and amend/add to them if required.
 
No comments:
Post a Comment