Wednesday, 27 April 2016

Comparison of Old vs New (with explanations) Part 1

With this project I have drilled into the gamification of learning and attempted to gamify four different lesson plans from the key stage 2 (year 5) curriculum. Whilst I have now pulled together my plans, I have noticed that I have not fully explained all of my decisions (at least not in one place). With that in mind in this post I plan to post-mortem both old and new plans along with explanations for my choices. First off I have Session B (I have kept the original order) Opposing Forces. Below you will see the section of the plan which I sliced out to gamify along with my gamified version. For this post all text that is not part of the plans (eg. notes and explanations) will be highlighted via blue text like I have done here. Within my version of the plan, script to be spoken to the class is highlighted with red text.

Opposing Forces

Original Lesson Plan

Remind students that the force meters they used in the last session used units called Newtons (N), named after Sir Isaac Newton. Do the students know anything about this famous scientist? Using the session resource discuss Newton’s life.
Tell students about Newton’s work with gravity - demonstrate by dropping an apple! Explain that it was actually a falling apple that made Newton think in depth about gravity.

The above contains strong narrative elements. In this situation it is the story is Sir Isaac Newton and how he discovered gravity. The worksheet that is supplied with the lesson plan covers key points from his life including the apple story so I felt that this could be changed to help draw the class into the narrative.

Play short animation at http://www.askaboutireland.ie/learning-zone/primary-students/5th-+-6th-class/science/gravity/famous-scientists-and-gra/isaac-newton/
Or the video clip at http://www.youtube.com/watch?v=Vk6Hd8LAv9k

Newton was considered an amazing scientist during his life & when he died in 1727 he was buried in Westminster Abbey in London. Use Discussion Drawing (session resource) to stimulate discussion about forces. Remind students that gravity is the force of attraction of an object. All objects with mass exert a pull on other objects, but the Earth is by far the biggest object so exerts the biggest force.

Again with the above point I felt this could be restructured to fit a stronger and more immersive narrative.

Show students a book lying on a table. Draw a diagram of it on the board & add the arrows of the forces between the book & the table (or use session resource).

This point on drawing the arrows on the board takes away the exploration and trial and error that can greatly increase learner engagement. I wanted to turn this into an activity tied to the narrative. The book on the table example is solid however I also felt that learner autonomy could be greatly improved upon by letting learners choose what to draw, this however was later dropped in lieu of the theming of the narrative to increase immersion within the experience.

Explain that Newton also investigated many other things in science and maths, e.g. he discovered that white light contains the same colours as seen in a rainbow. Read a poem about his three ‘laws of motion’ (session resources).

So what stops us being sucked to the very centre of the Earth? The simple answer is that gravity is not strong enough. It is a relatively weak force, much weaker than the forces that hold together the ground or floor we stand on. Newton theorised that ‘every action has an equal & opposite reaction’ (his ‘Third Law of Motion’). The ‘equal and opposite’ balancing force to our weight is the resistance (or upthrust) provided by the ground. Because these separate forces are in balance, we do not fall through the ground – or float away! If there is not enough strength in what we stand on – like a thin layer of ice on water, or a rotten wood floor for example – then our weight will overcome the upthrust that the floor can provide and we fall through it.

The section above that covers weaker surfaces not being able to withstand a great deal of weight (and giving way) gave me the idea for the latter section of the narrative in which students would have to choose which surface could hold their weight. It later became a win loose condition for the experience.

Place a book on the table – the book is pushing on the table because it is being pulled down by gravity. The table is providing resistance and pushing back. As the forces are balanced, the book does not move.

In the above text, other than the narrative properties of Sir Isaac Newton, there does not appear to be much in the way of pre-existing elements of gamification present. This told me that I should focus on drawing out the narrative and augment the content of the lesson to fit. Bellow you can see what I have created along with explanations for the design choices I made.

My Lesson Plan

Welcome the class with the following introduction:
You are on a school trip with Mrs Pennington, your history teacher, to the natural history museum. The day is nearing its end and the class finally reaches the ancient Egyptian exhibition. Suddenly the doors slam closed around you and lock tight, sealing you and your class inside. Mrs Pennington suddenly turns to stone and a mysterious glowing text appears floating in front of her. It says “If you wish to save your teacher, you must tell me why an apples fall from trees”

Firstly, I remembered a quote from Alice Keeler “To get started, try including a paragraph with each assignment that tells a little story.” (Keeler, 2015) With this I started with the session jumping right into the narrative with a short paragraph containing the setting along with the first problem or challenge to overcome.

Once this has been read, ask the learners to save the teacher and answer the question. Award points for correct facts given about gravity and (if it had not been previous brought up by a learner) lead the learners by telling them the story of Sir Isaac Newton’s Apple. Distribute “Worksheet 1: Sir Isaac Newton” for students to read more about Newton. Once the discussion is drawn to a close and you are satisfied with the learners understanding read the following:

Once the narrative section is over I wanted to implement more elements of gamification into the challenge itself. Using Karl Kapp’s list of game elements I decided to apply PBL’s (Points, Badges, and Leaderboards) here awarding correct answers with points to go on the learner’s card or leaderboard. This will encourage learners to speak up and engage with the discussion. I had previously planned on using electronic polling to further increase participation however in a year 5 classroom it is most likely that the facilities required for this kind of interaction would not be available. Also many class rooms do not allow students to use mobile devices which this method relies on heavily. I then went on to act two of the narrative where the class is congratulated on their correct answers and are then introduced to a twist and a new problem to covercome.

The glowing text disappears and Mrs Pennington returns to her normal self once more. The doors however are still locked tight and you see the warm red of the afternoon’s sky through the overhead windows, the sun is setting. On the far wall rests stone statue, a second paragraph of glowing text appears above. It reads “Well done, but you are not safe yet. Now show how gravity is affecting this object in your world. If you do not before the sun sets, you will be sealed in here forever.” Mrs Pennington in a panic looks at her watch and tells you all that you only have 10 minutes until the sun sets.

Hand out worksheets with a simple picture of the stone statue resting on a shelf on the wall (or have the learners draw it themselves on plain paper). The ask learners to show using pencils and rulers what forces are acting on the statue. Learners should not be given any advice on this for the first 5 minutes. After the first 5 minutes stop the class and ask learners to present their solutions. Points should be awarded to any students who have correctly drawn arrows showing both gravity and up thrust pointing the correct direction and (roughly) the same size. Diagnostic feedback should be given for any incorrect answers explaining how and why it should be drawn the correct way.  Award a badge to any learners who correctly identify any other forces at work and depict them accurately. Tell the learners that they have a further 5 minutes remaining to complete the task and escape. When they have all finished pick the best example of work and read the following:

As I mentioned previously, I had intended add autonomy to this section by letting the learners choose what objects to draw however, to fit the museum theme I decided to stick to a statue (in lieu of the book on a table). Asking the students to ‘do’ rather than telling or showing them also encourages engagement and retention of knowledge.
This section also includes hints and difficulty levels. Firstly, students are asked to show forces with no direction, this is the ‘Hard’ difficulty level. After 5 minutes have passed the teacher can again award points to any learners who managed to complete this task on the harder difficulty level. The teacher then explains the correct process as a hint and then allows learners who did not get it first time around, to still complete the task in the correct mannor. Another element which I added here was the use of diagnostic feedback. This helps learners find out where they went wrong (or right) and why, further increasing the classes overall engagement.

Mrs Pennington traces the diagram into the soft sand in front of the statue, the glowing text fades and three doors beside the statue swing wide open. All of the students run to escape but the teacher quickly jumps in the way screaming “WAIT!” You peer through the door and see that the floor, while very much there, seems odd. Each door has a different floor behind it and on closer inspection you see that they are all made of different materials. The first to the left is made of soft sand. The second in the centre is made from rotted wood. Finally, the floor to the right is made of metal. Which one do you choose to make your escape and why?

Here we reach the final act of the session, in which a final problem is presented. The issue is rather trivial and to most should not pose much of a challenge. Due to this I chose not to award points for completing this section but instead, included a loose state in which incorrect students will fail to escape and get left behind. The penalty is severe however there will be students who will chose this option just to see what happens. In these situations, students miss out on a stamp, sticker, or badge but do not fall down the leader board and thus, giving the learners freedom to explore the experience. Again this was my way of including the last section of the original plan and showing how, with minor structural and content changes, simple snippets of information can be conveyed more effectively to learners.

Now lead a discussion about why some surfaces would not be ideal for walking on and why. Show using diagrams that water and glass will not have as much force to resist gravity and may give way under the weight of the students. Feel free to use other substances but avoid the three used in the stories question. Ask learners to wright down on the work sheets which route the students should take to escape and then have all of them reveal their answers at the same time. Select examples of work and ask learners explain their reasoning, offer a point to each student with the correct answer and then finally read the following:

Mrs Pennington tells all the learners to use the door on the far right and to follow her.

(If all students chose the correct path)
All of the learner’s hurry to keep up with her and make it to the exit as the shutters were starting to close, the security guard sees you all and says “Oh, you’re just in time! You don’t want to get locked in here over night, strange things happen to those left behind.” The class exits quickly through the double doors and head back home.

(else if some of the students chose to use a different path, let them)
The students that did not follow Mrs Pennington head through their chosen doors. Students who went through the first door on the left, find themselves stuck in the sand and slowly sinking. Those who chose the middle door rush on through only to find the rotten planks gave way and they start to fall. Nobody knows what has happened to them.
Any learners who successfully escaped the museum get an “ESCAPED!” stamp/sticker on their work sheets and an extra point each. Then conclude the experience by summarising what has been learned in that session and congratulates all the escapees.

Finally, we have the conclusion to the session. This wraps up the narrative and offers students the win/lose scenarios. Again if the leaners do end up going for the lose they do not lose much, only an optional badge or sticker which celebrates the success. Learners will not end up lower on the leaderboard for exploring the fail options.

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Secondly I have Session C: Friction. This time around I focused on the gamification of a single section of the original lesson, I chose this section that involved learners looking at the soles of their shoes and taking wax rubbings of them to discuss how different patterns can give different grip. I felt I could use the later example, where shoes are pulled over different surfaces, to demonstrate the same principle in reverse here. This means that no extra equipment is required.

Friction

The Original Lesson Plan

Show the class the results of an enquiry that a group of children carried out using a car on a ramp (session resources). Ask why does the car travel further on some surfaces than on others? Do children know the name of the force that is acting? Friction. How can we define friction? The resistance that one surface or object encounters when moving over another or the action of one object rubbing against another, which tends to slow it down or stop it completely.

The section below shows autonomy and interactivity with explanatory feedback. I planned to change most of this section and again, encapsulate it into a narrative. I also plan to encourage competition, points, Replayability and objectives to ultimately increase engagement with the activity.

Look at the soles of the shoes bought in by the children; allow them to take a rubbing using wax crayon. Discuss why sports shoes/trainers often have many ridges and bumps to help them grip – changes of direction in sports, when you are moving fast, etc. Some sports shoes are even designed with a particular surface in mind!

My Lesson Plan

Again I start by bringing the class into the narrative straight away to help immerse them into the scenario. I give the class and problem to solve to promote discussion.

After the first discussion about the car experiment read the following:
James is a young boy who loves to run, he wants to run as fast as he possibly can. First of all, James tries running on the wet grass but he slips over, then he tries to run on the beach, but his feet keep slipping through the sand. James decides to come to you all for help, he wants to know what the best surface would be for him to run on.

Open discussion about different types of surfaces starting with the common such as tarmac, wood etc. and don’t be afraid to throw in some silly hypothetical surfaces such as jelly. This is just an opening to incorporate the discussion task into the narrative. After this discussion proceed to read the following:
James now knows what surfaces to run on, but he is not allowed running shoes when he’s at school. In groups of 3-4, James would like you all to pick which of your shoes have the best grip from their soles tread. To make it interesting James will give a point for each member of the team with the highest friction shoe. Teams only get to pick once so choose wisely and remember to record your results when testing.

At this point hand out Newton meters and start the clock. At the end of the 15 minuets (scale to fit time left in the lesson).

In the second section I add elements of PBL’s, cooperation, competition, and diagnostic feedback. Points are offered to team mates so that, in a gamified structure that takes place over several sessions, teams can mix and match and individuals will still have motivation from their leaderboard. Diagnostic feedback is again implemented to help explore reasoning for why some patterns have more friction than others. The application of these elements was guided by The Gamification of Learning and Instruction (Kapp, 2012).

After the time is up test the nominated shoes for each team and record the measurements on the board to help promote engagement and excitement for the competition. Once all scores have been recorded read out the following:

After seeing the results James has chosen (Students Name)’s shoes to run in as they offer the most friction and will enable him to run the fastest. After years of running, James eventually grew up to be an Olympic runner all thanks to the class’ help.

When this has finished award the points to each winning team member.

And finally the conclusion to give students closure and cap the scenario. Points are added up and leaderboards are updated.
  
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References
Keeler, A. (2015) Gamification: Engaging students with narrative. Available at: http://www.edutopia.org/blog/gamification-engaging-students-with-narrative-alice-keeler (Accessed: 31 March 2016).

Kapp, K.M. (2012) The Gamification of learning and instruction: Game-based methods and strategies for training and education. 1st edn. San Francisco, CA: Wiley, John & Sons.

Kapp, K. and Learning, G. of (2014) Gamification of learning. Available at: http://www.lynda.com/Higher-Education-tutorials/Gamification-Learning/173211-2.html (Accessed: 27 April 2016).



Sunday, 24 April 2016

Reassembled Lesson Plans (Water Resistance)

This post shows my final gamified lesson plan. The plan is based on water resistance.

Session E: Water Resistance

Program of study:       Identify the effects of air resistance, water resistance and friction, that act between moving surfaces

Working Scientifically: Take measurements, Record data and results, Report findings from
enquiries (both oral and written), use test results to make predictions to set up further comparative and fair tests.

Resources needed:     3 jars/beakers, water, oil, syrup, marble, plasticine, bowl, clear measuring cylinder, fruit net, force meter, various small objects that sink, sticky tape, scissors, scrap A4 paper, 3 50g masses, balsa wood, tin foil, wooden dowels, other boat making materials, stopwatches. Access to internet

Whole class teaching: 

Open to the class reading the following to the class:
It has been two months since the museum incident with the class and Mrs Pennington and to make up for the upset caused by this, the museum owners have paid for an all expenses trip to see the Amazon Rainforest in in Brazil. No more than two days passed before you and your class find themselves lost in the jungle being chased by angry indigenous hunters! Somehow you have all managed to get a little way ahead of the hunters but now find yourselves on the edge of a waste deep swamp. You can see several different paths to the other side, all of them involve wading waste deep through different areas of water and mud. How do you decide which path will let you cross the fastest and let you escape the hunters?

Speak to the learners and get their ideas on factors that could slow them down when moving through a liquid such as water or swamp that wouldn't normally matter when running on solid ground. If a learner mentions water resistance, then focus and drill down on the subject. If not, then work water resistance into the discussion. After this move on to explain/discuss that different liquids can have different levels of resistance. Demonstrate this taking several sealed jars with different liquids and a penny in, letting the pennies all rest on the bottom and then turning the jars over to watch the penny fall. Ask students what they notice. Explain that because each liquid has a different level of resistance, the pennies fall at different rates. Ask students to think of a way, in the jungle, they could test to see which liquid would be easiest to move through with the least amount of resistance.

Explain that if they took rocks from the ground and dropped them in the liquids they can see that the fastest sinking rock would be the liquid with the least resistance. Demonstrate this by dropping a stone in each of two containers, one containing water and the other something thicker such as honey or syrup. Ask a learner to assist by dropping one of the stones and use your spare hand to drop a third stone onto the table through the air. Re-emphasise how the first stone to hit the ground experienced only minimal wind resistance until it hit the table, how the water rock has up thrust working against gravity causing it to fall slower, and that the syrup rock took the longest as syrup had more up thrust and more resistance than the water. After this proceed to read the following:

The class quickly grab as many rocks and stones as they can carry and start dropping them in the different areas. Some sank straight to the bottom, others hit the surface and sank much slower. These areas should be avoided as walking through them will be much harder and will slow you down. The class quickly find the fastest rout through the swampland and make it to the other side. They can no longer hear the shouts of hunters, they must have given up when they got to the swamp and turned back. You all breathe a sigh of relief. Mrs Pennington suddenly speaks up, “Class I can hear running water, I remember on the map that the camp beside a river, we should all head towards the sound and see what we find.” After several minuets walk you all come across a large river and amazingly, across on the other side you can see your camp! There is only one problem, there is no bridge across. You will all need to build a raft to cross. Using what you now know about water and air resistance, in teams you must construct a boat or raft that will both float, and travel fast through the water.

Ask the learners to form groups of their own choosing to foster autonomy and then give them 20 minutes (scale to fit the lesson time remaining) to build a boat using the materials provided (paper, plasticine, tin foil, tape etc.) Explain the rules of the challenge, the boat MUST float and will be pushed by the teacher at the same force each time. The winners will be the boat the travels the farthest OR in the event that more than one team reaches the other side, the boat that reaches the other side the quickest. Remind learners about how the spinners changed depending on where weight was applied and also encourage learners to think about how the shape of the boat can change how much resistance the boat experiences in the water.

After the time is up, take each teams boat in turn and push each across the tank taking care to push each boat with the same force. Have a student time each attempt with a stop watch to find out how long it takes the boats to reach the other side (if at all) and record this time down on a visible table (white board etc.) If a boat does not make it to the other side, measure its distance travelled and record that instead. If any boats sink (and time permits) allow those teams to go away for a short time to work on their boat and try again. Once all the results have been taken, award the winning team members points and award badges to any team members whose boat made it to the other side, badges for the achievement. Remember to give plenty of feedback to diagnose why boats either failed or succeeded. After this read the next paragraph:

Congratulations, all of the students in boats they reached the other side made is safely back to camp. Any students in boats that failed to reach the other side luckily were picked up farther down the river by search parties and brought back to camp. The whole class managed to get over their ordeal and enjoyed the rest of their holiday in piece.

Adult-led activity:
Place a number of different objects (that don’t float) one at a time into the fruit net and measure their weight using a force meter. Repeat the measurements this time while the net is suspended in water. Record each measurement in a table repeating if necessary to find an average/mean result. What do the results show? – Gravity still works under water, even though the weightseems different – water resistance is greater than air resistance. Remember the mass stays the same!

Additional Lesson Materials

The Dead Sea



Deep in the Jordan Valley, Israel/Jordan, is the Dead Sea, one of the most spectacular natural landscapes in the whole world. It is the lowest body of water on Earth, the lowest point on Earth and the world's richest source of natural salts.
It is normally as calm as glass, with barely a ripple disturbing its surface. During most days the water shimmers under a beating sun. Where rocks meet its lapping edges, they become snow-like, covered with a thick, gleaming white deposit that gives the area a strange moon like appearance. 
The Dead Sea has no life due to an extremely high content of salts and minerals which is how it got its name! Its rumoured powers of curing many illnesses and its buoyancy have been recognized since the days of Herod the Great, more than 2000 years ago. 
The salt content is four times that of most of the World’s oceans; you can float in the Dead Sea without even trying, which makes swimming interesting! It is the only place in the world where you can sit back on the water to read a newspaper. 
Today the salts and minerals are used to create health products which are sold around the world.




Saturday, 23 April 2016

Reassembeled Lesson Plans (Air resistance)


 If you have read my previous posts, you will know that I decided to omit any narrative elements from this lesson and instead rely on the game elements I have shown below instead. Not every gamified session requires narrative and when a session already contains heavy gamification elements then it is perfectly acceptable to build on what is already there and attempt to draw out the gamification elements to boost their effectiveness.

For this post I would like to present my gamified lesson plan but also take the time to highlight the already gamified sections of the original lesson plan which I have chosen to draw out and enhance. For the purpose of this I will highlight elements I have added in blue and elements of existing gamification in green.

Session D: Air Resistance

Programme of study:   Explain that unsupported objects fall towards the Earth because of the force of gravity acting between the Earth and the falling object
Identify the effects of air resistance, water resistance and friction, that act between moving surfaces

Working scientifically:Plan enquiries, including recognising and controlling variables where                                                   necessary
Take measurements with increasing accuracy and precision
Record results using line graphs
Identify scientific evidence that has been used to support ideas

Resources needed:      Scrap A4 paper, stop watch, parachute, Hall or playground time, paper clips, scissors, stopwatches, sycamore or ash seeds. Access to internet

                                    Badges or stickers will be required if you plan on presenting the “beat the record” section at the end of this plan.

Whole class teaching:
Remind the children of their friction experiments from the previous session and the fact that when two surfaces come into contact with each other friction occurs. If moving over a surface is difficult then surely moving through air is easier? Briefly discuss with the children situations where they have felt the ‘force’ of moving air – running into the breeze on a windy day, holding an umbrella being pushed inside out, cycling on a windy day, etc.

Give a volunteer child a sheet of A4 scrap paper & ask them to drop it on command from shoulder height. Use a stopwatch to record how long it takes to fall to the ground. Record time on f/c. What happens if you change the shape of the sheet? Does a scrunched ball fall faster or slower than the flat sheet? What about other shapes (must use whole of A4 sheet each time)? Repeat with a few other children.

Take a large parachute like those used for circle time activities (in the Hall or playground). With all the children standing in a circle start to raise and lower the parachute together. What do they notice? – It’s hard work; the parachute feels heavier than it did when it was still. Allow a few children at a time to lie under the parachute while it is being raised & lowered. What do they feel? – The air rushing out and being drawn into the parachute.

Present the children with four balls the same size - golf ball, squash ball, table tennis ball and a bouncy ball – all same size, weigh those using digital scales - they are all the same size but each has a different mass. Record on f/c. Ask the children to vote for which will fall to the ground fastest when dropped from the same height. All have the same force acting on them – gravity. Record the children’s predictions as a tally on the board. Ask four children to come to the front to drop them simultaneously from the same height. What do the children notice? Repeat with several more drops… the balls fall at same rate when dropped. Why is this? – As the shape of the balls is the same they are all affected by the slowing air resistance in the same way. It is thought that in 1590 Galileo climbed to the top of the leaning Tower of Pisa and performed the same ball drop enquiry (& feather & ball enquiry)! Allow children to help Galileo carry out his enquiry once more by going to http://www.planetseed.com/node/20129 orhttp://www.planetseed.com/popup/41280 (more detail).  He was the first to conclude that all objects would fall at the same rate/speed without air. Finding an environment without air (a vacuum) is hard although space is the perfect testing ground! See a feather and a hammer fall at the same speed athttp://nssdc.gsfc.nasa.gov/planetary/lunar/apollo_15_feather_drop.html

Group activities:
Tell the children that they are going to plan and then carry out their own enquiry to explore how spinners weighted with paper clips fall when dropped. Before starting they must agree in pairs on the question they are going to investigate through discussion of the Discussion Drawing (session resource). How does the number of paper clips affect the time the spinner takes to fall? How does the height a spinner is dropped from, affect the time it takes to fall? How does the size of the spinner affect the time it takes to fall?

Allow the children to consider how they are going to carry out their experiment to attempt to answer their questions. Remind the children that to be a fair test they can only change one factor and must keep all others the same. Discuss with each pair the factor that will change – greater mass, more height, etc.Allow the children to carry out their experiment, repeating and recording all measurements as they go. Make suggestions to groups investigating drop heights so that this can be carried out safely. Allow students to use template to create spinners (session resource – this can be photocopied larger for students who choose the option of increasing the area of paper used). Students should cut along the dotted lines before bending one side strip forwards, one backwards to create the blades, and folding the main body to make a triple thickness for fixing the paper clips to.

When the enquiry has been carried out, support the children as they create a graph and describe any patterns created by their results. Plot a line graph. Describe the pattern in their results, in the form: the larger the paper spinner, the slower it fell; the more paper clips added, the quicker it fell. Encourage the children to draw out a conclusion from their results, e.g. air pushes upwards and gravity pulls down; it is the size of the air resistance force that causes objects to fall at different rates, etc.

Inform the learners that now they will have a competition. In their pairs, they will use the information they have gained from their experiments to design a spinner that, when released from the same height, will take the longest time from release to hit the floor. The rules are simple, all spinners will be released from the same height and the stop watch will start from when the spinner is released and stop the moment it touches the ground. Spinners cannot be thrown, only dropped from a static position (to help with this the teacher may release each of the spinners in turn) The students can make any shape spinner they wish but can only use paperclips as additional weight and cannot use any more than a single A4 sheet of paper. Each team may have as many test drops as they wish during their allotted making time prior to the competition starting.

After each spinner is dropped and its time recorded, give explanatory feedback to help explain different behaviours due to shape and weight placement etc. When all times have been measured, the winners are determined by being the team with the longest time on the leaderboard.

When the winners have been determined, award points to each of that team’s members and, if time permits, leaners can be given another chance to redesign their spinners and try again. On this second attempt do not offer points but instead badges/stickers for any teams which break the class record set by the initial winners.



Lesson Materials








All of the green text above is existing text from the original document which I believe to be
elements of gamification already present. It is these elements I have chosen to bring out by
creating the competition at the end of the lesson. The elements which are present include
objectives, goals, cooperation, leaderboards, failure, replayability, and scoring. A strong
argument can be made for exploration, experimentation, and autonomy being heavy influences
within this document also.

I have chosen to draw out the cooperation, competition, and scoring with my additional game at
the close of the session.



Reassembeled Lesson Plans (Friction)

Below you can find my second recompiled lesson plan. As you can see some of the sections remain unchanged however the class teaching is where the gamification techneques have been implemented. 

Session C: Friction

Programme of study: Identify the effects of air resistance, water resistance and friction, that act between moving surfaces

Working scientifically:
Plan enquiries, including recognising and controlling variables where necessary
Take measurements, using a range of scientific equipment, with increasing accuracy and precision
Record data and results using bar graphs
Report findings, including oral explanations of results

Resources needed:
Sports shoes/trainers (1 each) that children bring in. Access to different floor surfaces, force meters. Access to internet
(Gamified extras if required: Badges, Stamps, or stickers)

Whole class teaching:
Show the class the results of an enquiry that a group of children carried out using a car on a ramp (shown below). Ask why does the car travel further on some surfaces than on others? Do children know the name of the force that is acting? Friction. How can we define friction? The resistance that one surface or object encounters when moving over another or the action of one object rubbing against another, which tends to slow it down or stop it completely.

Car on a Slope Enquiry
Some children carried out an experiment to find out what happens when a car rolls down a slope covered in different surfaces. They measured how far the car rolled each time.


Here are their results:

Surface
Distance rolled in cm
Wood
98 cm
Fabric
8 cm
Bubble Wrap
20 cm
Paper
72 cm
Rubber
42 cm


On which surface did the car roll the furthest? On which surface did it roll the least distance?
Why does the car roll further on some surfaces than others?

After the first discussion about the car experiment read the following:

James is a young boy who loves to run, he wants to run as fast as he possibly can. First of all, James tries running on the wet grass but he slips over, then he tries to run on the beach, but his feet keep slipping through the sand. James decides to come to you all for help, he wants to know what the best surface would be for him to run on.

Open discussion about different types of surfaces starting with the common such as tarmac, wood etc. and don’t be afraid to throw in some silly hypothetical surfaces such as jelly. This is just an opening to incorporate the discussion task into the narrative. After this discussion proceed to read the following:

James now knows what surfaces to run on, but he is not allowed running shoes when he’s at school. In groups of 3-4, James would like you all to pick which of your shoes have the best grip from their soles tread. To make it interesting James will give a point for each member of the team with the highest friction shoe. Teams only get to pick once so choose wisely and remember to record your results when testing.

At this point hand out Newton meters and start the clock. At the end of the 15 minuets (scale to fit time left in the lesson).
After the time is up test the nominated shoes for each team and record the measurements on the board to help promote engagement and excitement for the competition. Once all scores have been recorded read out the following:

After seeing the results James has chosen (Students Name)’s shoes to run in as they offer the most friction and will enable him to run the fastest. After years of running, James eventually grew up to be an Olympic runner all thanks to the class’ help.

When this has finished award the points to each winning team member.


Group activities:
Adult-led activity:
Tell the children that they are going to test their sports shoe to see which surfaces their shoe works best on. As a class decide on up to six contrasting floor surfaces – examples; grass, tile, carpet, polished wood, concrete, gravel. Ask the children to predict on which surface their shoe will be hardest to pull - most force required = most friction – encourage children to try to give scientific reasons, not simply observations based on daily life. In groups compare shoes. Which will have the best grip – most force required = most friction? Children write down their predictions (session resource). Plan the method as a class – which factors will need to stay the same to ensure that this will be a fair test? Work together in small groups. During the test children should record their measurements on the table using the session resource, draw bar charts to make the data easier to interpret and discuss the results. Children should make three measurements each time and calculate the mean (average) by adding all three measurements and dividing by three.  If one measurement differs greatly from the other two an extra measurement should be taken instead to check. What do the results show? Which surface allowed the shoe to move with less effort due to less friction? Was this the same surface for everyone’s shoe? Which surface required the most effort to get the shoe to move due to increased friction between the show and the surface? Discuss the results as a whole, giving individual children the opportunity to present their group’s findings. Whose shoe would provide the best grip in each location? What is it about the shoe with the best grip that causes it to generate friction when in contact with the floor? Would children make any changes to their enquiry if they did it again?

I can:  
1. Define friction as a force acting between moving surfaces.
2. Carry out a fair test; recording accurate results in a table.

3. Compare my results with others and draw conclusions.

Thursday, 21 April 2016

Reassembled Leson Plans (Opposing Forces)

After adding gameification elements and narative necessary I now need to compile what I have back into a deliverable package which acchieves all the origonal learning outcomes. For this I will present below the newly gamified documents and then, in a future post, hold a comparison between the gamified document and the "un-gamified" one. I would like however to take the time here to note that where I say un-gamified, it does not mean that the origonal does not hold and elements of gamification. So with that in mind I will also be highlighting the elemnts of gamification that were already present within the origonal plans and how I encorporated them into my version of the gamified documents.


Session B

Opposing forces

Programme of study: Explain that unsupported objects fall towards the Earth because of the force of gravity acting between the Earth and the falling object.

Working scientifically: Plan enquiries, Report findings from enquiries.

Resources needed: Book, two sets of kitchen scales, video, digital camera, PE equipment. Access to internet
                                       Pens/Pencils, Paper, Rulers (printed picture of stone tablet if able (one per learner))
                                       (Gamified extras if required: Badges, Stamps, or stickers)

Whole class teaching:

Welcome the class with the following introduction:

You are on a school trip with Mrs Pennington, your history teacher, to the natural history museum. The day is nearing its end and the class finally reaches the ancient Egyptian exhibition. Suddenly the doors slam closed around you and lock tight, sealing you and your class inside. Mrs Pennington suddenly turns to stone and a mysterious glowing text appears floating in front of her. It says “If you wish to save your teacher, you must tell me why an apples fall from trees”

Once this has been read, ask the learners to save the teacher and answer the question. Award points for correct facts given about gravity and (if it had not been previous brought up by a learner) lead the learners by telling them the story of Sir Isaac Newton’s Apple. Distribute “Worksheet 1: Sir Isaac Newton” (shown below) for students to read more about Newton. Once the discussion is drawn to a close and you are satisfied with the learners understanding read the following:

The glowing text disappears and Mrs Pennington returns to her normal self once more. The doors however are still locked tight and you see the warm red of the afternoon’s sky through the overhead windows, the sun is setting. On the far wall rests stone statue, a second paragraph of glowing text appears above. It reads “Well done, but you are not safe yet. Now show how gravity is affecting this object in your world. If you do not before the sun sets, you will be sealed in here forever.” Mrs Pennington in a panic looks at her watch and tells you all that you only have 10 minutes until the sun sets.

Hands out worksheets with a simple picture of the stone statue resting on a shelf on the wall (or have the learners draw it themselves on plain paper). The ask learners to show using pencils and rulers what forces are acting on the statue. Learners should not be given any advice on this for the first 5 minutes. After the first 5 minutes stop the class and ask learners to present their solutions. Points should be awarded to any students who have correctly drawn arrows showing both gravity and up thrust pointing the correct direction and (roughly) the same size. Diagnostic feedback should be given for any incorrect answers explaining how and why it should be drawn the correct way.  Award a badge to any learners who correctly identify any other forces at work and depict them accurately. Tell the learners that they have a further 5 minutes remaining to complete the task and escape. When they have all finished pick the best example of work and read the following:

Mrs Pennington traces the diagram into the soft sand in front of the statue, the glowing text fades and three doors beside the statue swing wide open. All of the students run to escape but the teacher quickly jumps in the way screaming “WAIT!” You peer through the door and see that the floor, while very much there, seems odd. Each door has a different floor behind it and on closer inspection you see that they are all made of different materials. The first to the left is made of soft sand. The second in the centre is made from rotted wood. Finally, the floor to the right is made of metal. Which one do you choose to make your escape and why?

Now lead a discussion about why some surfaces would not be ideal for walking on and why. Show using diagrams that water and glass will not have as much force to resist gravity and may give way under the weight of the students. Feel free to use other substances but avoid the three used in the stories question. Ask learners to wright down on the work sheets which route the students should take to escape and then have all of them reveal their answers at the same time. Select examples of work and ask learners explain their reasoning, offer a point to each student with the correct answer and then finally read the following:

Mrs Pennington tells all the learners to use the door on the far right and to follow her.
(If all students chose the correct path)
All of the learner’s hurry to keep up with her and make it to the exit as the shutters were starting to close, the security guard sees you all and says “Oh, you’re just in time! You don’t want to get locked in here over night, strange things happen to those left behind.” The class exits quickly through the double doors and head back home.
(else if some of the students chose to use a different path, let them)
The students that did not follow Mrs Pennington head through their chosen doors. Students who went through the first door on the left, find themselves stuck in the sand and slowly sinking. Those who chose the middle door rush on through only to find the rotten planks gave way and they start to fall. Nobody knows what has happened to them.

Any learners who successfully escaped the museum get an “ESCAPED!” stamp/sticker on their work sheets and an extra point each. Then conclude the experience by summarising what has been learned in that session and congratulates all the escapees. 

Who was Sir Isaac Newton?



Sir Isaac Newton is one of the greatest scientists who have ever lived. Born in 1642 Isaac Newton had a lasting impact on astronomy, physics, and mathematics. His father died before he was born and so Newton had a difficult childhood. His mother remarried when he was just three, and he was then sent to live with his grandmother. After his stepfather died, his mother brought him home to Woolsthorpe in Lincolnshire, where she wanted him to become a farmer. However an uncle noticed how clever he was and he eventually made it to Trinity College, Cambridge University.
Many of his great ideas came in 1665-66, when he spent time back at Woolsthorpe while Cambridge was closed because of the plague. Among his many achievements were the invention of the reflecting telescope, the basic design behind all large telescopes used today; the invention of some mathematics known as calculus, which is very useful in science today; the discovery of the three laws of motion; and the development of the law of universal gravitation: the theory that all objects fall at the same rate without air resistance.
When still in his mid-twenties, he was named Lucasian Professor of Mathematics at Cambridge University, a post now held by Stephen Hawking.
He died in 1727 and is buried in Westminster Abbey.

Sir Isaac Newton’s Laws of Motion
Newton was a clever man.
An avid scientific fan.
He questioned many things he saw.
Like ones we had no answers for.
He thought them through right to their cores.
Then gave us many handy laws.
Newton’s First Law Of Motion:
Without a force of push or pull
an object will remain quite still.
With just one push at just one time
that object moves in one straight line.
Newton’s Second Law Of Motion:
A bigger Force accelerates
an object that is heavy-weight.
While objects of a smaller mass
don’t need much Force to move them fast.
So Newton noticed they obey
that Force will equal m times a.
Newton’s Third Law Of Motion:
Now bend a stick. Before it cracks
you’ll feel its force of pushing back.
For every action there will be
an equal one – opposingly.
Without his formulas in place
we’d soon get lost in outer space.
So Isaac’s Laws help us traverse
the reaches of our universe.
by Celia Berrell



I can:  
1. Talk about Sir Isaac Newton and some of his discoveries.
2. Create a diagram/picture showing forces acting in different directions.
3. Understand that other scientists have developed Newton’s ideas further.



This leson plan can now be delivered, however I would like to take the time in my next post to explain the break down of elements further, the why, and also point out the sections of the origonal that I have brought forward. Again, once I have finished this process for all four lessons I will then revisit the origonals for a comparitive review and to also point out which parts of the origonals were inherantly gamified.