Wednesday, 27 April 2016

Comparison of Old vs New (with explanations) Part 1

With this project I have drilled into the gamification of learning and attempted to gamify four different lesson plans from the key stage 2 (year 5) curriculum. Whilst I have now pulled together my plans, I have noticed that I have not fully explained all of my decisions (at least not in one place). With that in mind in this post I plan to post-mortem both old and new plans along with explanations for my choices. First off I have Session B (I have kept the original order) Opposing Forces. Below you will see the section of the plan which I sliced out to gamify along with my gamified version. For this post all text that is not part of the plans (eg. notes and explanations) will be highlighted via blue text like I have done here. Within my version of the plan, script to be spoken to the class is highlighted with red text.

Opposing Forces

Original Lesson Plan

Remind students that the force meters they used in the last session used units called Newtons (N), named after Sir Isaac Newton. Do the students know anything about this famous scientist? Using the session resource discuss Newton’s life.
Tell students about Newton’s work with gravity - demonstrate by dropping an apple! Explain that it was actually a falling apple that made Newton think in depth about gravity.

The above contains strong narrative elements. In this situation it is the story is Sir Isaac Newton and how he discovered gravity. The worksheet that is supplied with the lesson plan covers key points from his life including the apple story so I felt that this could be changed to help draw the class into the narrative.

Play short animation at http://www.askaboutireland.ie/learning-zone/primary-students/5th-+-6th-class/science/gravity/famous-scientists-and-gra/isaac-newton/
Or the video clip at http://www.youtube.com/watch?v=Vk6Hd8LAv9k

Newton was considered an amazing scientist during his life & when he died in 1727 he was buried in Westminster Abbey in London. Use Discussion Drawing (session resource) to stimulate discussion about forces. Remind students that gravity is the force of attraction of an object. All objects with mass exert a pull on other objects, but the Earth is by far the biggest object so exerts the biggest force.

Again with the above point I felt this could be restructured to fit a stronger and more immersive narrative.

Show students a book lying on a table. Draw a diagram of it on the board & add the arrows of the forces between the book & the table (or use session resource).

This point on drawing the arrows on the board takes away the exploration and trial and error that can greatly increase learner engagement. I wanted to turn this into an activity tied to the narrative. The book on the table example is solid however I also felt that learner autonomy could be greatly improved upon by letting learners choose what to draw, this however was later dropped in lieu of the theming of the narrative to increase immersion within the experience.

Explain that Newton also investigated many other things in science and maths, e.g. he discovered that white light contains the same colours as seen in a rainbow. Read a poem about his three ‘laws of motion’ (session resources).

So what stops us being sucked to the very centre of the Earth? The simple answer is that gravity is not strong enough. It is a relatively weak force, much weaker than the forces that hold together the ground or floor we stand on. Newton theorised that ‘every action has an equal & opposite reaction’ (his ‘Third Law of Motion’). The ‘equal and opposite’ balancing force to our weight is the resistance (or upthrust) provided by the ground. Because these separate forces are in balance, we do not fall through the ground – or float away! If there is not enough strength in what we stand on – like a thin layer of ice on water, or a rotten wood floor for example – then our weight will overcome the upthrust that the floor can provide and we fall through it.

The section above that covers weaker surfaces not being able to withstand a great deal of weight (and giving way) gave me the idea for the latter section of the narrative in which students would have to choose which surface could hold their weight. It later became a win loose condition for the experience.

Place a book on the table – the book is pushing on the table because it is being pulled down by gravity. The table is providing resistance and pushing back. As the forces are balanced, the book does not move.

In the above text, other than the narrative properties of Sir Isaac Newton, there does not appear to be much in the way of pre-existing elements of gamification present. This told me that I should focus on drawing out the narrative and augment the content of the lesson to fit. Bellow you can see what I have created along with explanations for the design choices I made.

My Lesson Plan

Welcome the class with the following introduction:
You are on a school trip with Mrs Pennington, your history teacher, to the natural history museum. The day is nearing its end and the class finally reaches the ancient Egyptian exhibition. Suddenly the doors slam closed around you and lock tight, sealing you and your class inside. Mrs Pennington suddenly turns to stone and a mysterious glowing text appears floating in front of her. It says “If you wish to save your teacher, you must tell me why an apples fall from trees”

Firstly, I remembered a quote from Alice Keeler “To get started, try including a paragraph with each assignment that tells a little story.” (Keeler, 2015) With this I started with the session jumping right into the narrative with a short paragraph containing the setting along with the first problem or challenge to overcome.

Once this has been read, ask the learners to save the teacher and answer the question. Award points for correct facts given about gravity and (if it had not been previous brought up by a learner) lead the learners by telling them the story of Sir Isaac Newton’s Apple. Distribute “Worksheet 1: Sir Isaac Newton” for students to read more about Newton. Once the discussion is drawn to a close and you are satisfied with the learners understanding read the following:

Once the narrative section is over I wanted to implement more elements of gamification into the challenge itself. Using Karl Kapp’s list of game elements I decided to apply PBL’s (Points, Badges, and Leaderboards) here awarding correct answers with points to go on the learner’s card or leaderboard. This will encourage learners to speak up and engage with the discussion. I had previously planned on using electronic polling to further increase participation however in a year 5 classroom it is most likely that the facilities required for this kind of interaction would not be available. Also many class rooms do not allow students to use mobile devices which this method relies on heavily. I then went on to act two of the narrative where the class is congratulated on their correct answers and are then introduced to a twist and a new problem to covercome.

The glowing text disappears and Mrs Pennington returns to her normal self once more. The doors however are still locked tight and you see the warm red of the afternoon’s sky through the overhead windows, the sun is setting. On the far wall rests stone statue, a second paragraph of glowing text appears above. It reads “Well done, but you are not safe yet. Now show how gravity is affecting this object in your world. If you do not before the sun sets, you will be sealed in here forever.” Mrs Pennington in a panic looks at her watch and tells you all that you only have 10 minutes until the sun sets.

Hand out worksheets with a simple picture of the stone statue resting on a shelf on the wall (or have the learners draw it themselves on plain paper). The ask learners to show using pencils and rulers what forces are acting on the statue. Learners should not be given any advice on this for the first 5 minutes. After the first 5 minutes stop the class and ask learners to present their solutions. Points should be awarded to any students who have correctly drawn arrows showing both gravity and up thrust pointing the correct direction and (roughly) the same size. Diagnostic feedback should be given for any incorrect answers explaining how and why it should be drawn the correct way.  Award a badge to any learners who correctly identify any other forces at work and depict them accurately. Tell the learners that they have a further 5 minutes remaining to complete the task and escape. When they have all finished pick the best example of work and read the following:

As I mentioned previously, I had intended add autonomy to this section by letting the learners choose what objects to draw however, to fit the museum theme I decided to stick to a statue (in lieu of the book on a table). Asking the students to ‘do’ rather than telling or showing them also encourages engagement and retention of knowledge.
This section also includes hints and difficulty levels. Firstly, students are asked to show forces with no direction, this is the ‘Hard’ difficulty level. After 5 minutes have passed the teacher can again award points to any learners who managed to complete this task on the harder difficulty level. The teacher then explains the correct process as a hint and then allows learners who did not get it first time around, to still complete the task in the correct mannor. Another element which I added here was the use of diagnostic feedback. This helps learners find out where they went wrong (or right) and why, further increasing the classes overall engagement.

Mrs Pennington traces the diagram into the soft sand in front of the statue, the glowing text fades and three doors beside the statue swing wide open. All of the students run to escape but the teacher quickly jumps in the way screaming “WAIT!” You peer through the door and see that the floor, while very much there, seems odd. Each door has a different floor behind it and on closer inspection you see that they are all made of different materials. The first to the left is made of soft sand. The second in the centre is made from rotted wood. Finally, the floor to the right is made of metal. Which one do you choose to make your escape and why?

Here we reach the final act of the session, in which a final problem is presented. The issue is rather trivial and to most should not pose much of a challenge. Due to this I chose not to award points for completing this section but instead, included a loose state in which incorrect students will fail to escape and get left behind. The penalty is severe however there will be students who will chose this option just to see what happens. In these situations, students miss out on a stamp, sticker, or badge but do not fall down the leader board and thus, giving the learners freedom to explore the experience. Again this was my way of including the last section of the original plan and showing how, with minor structural and content changes, simple snippets of information can be conveyed more effectively to learners.

Now lead a discussion about why some surfaces would not be ideal for walking on and why. Show using diagrams that water and glass will not have as much force to resist gravity and may give way under the weight of the students. Feel free to use other substances but avoid the three used in the stories question. Ask learners to wright down on the work sheets which route the students should take to escape and then have all of them reveal their answers at the same time. Select examples of work and ask learners explain their reasoning, offer a point to each student with the correct answer and then finally read the following:

Mrs Pennington tells all the learners to use the door on the far right and to follow her.

(If all students chose the correct path)
All of the learner’s hurry to keep up with her and make it to the exit as the shutters were starting to close, the security guard sees you all and says “Oh, you’re just in time! You don’t want to get locked in here over night, strange things happen to those left behind.” The class exits quickly through the double doors and head back home.

(else if some of the students chose to use a different path, let them)
The students that did not follow Mrs Pennington head through their chosen doors. Students who went through the first door on the left, find themselves stuck in the sand and slowly sinking. Those who chose the middle door rush on through only to find the rotten planks gave way and they start to fall. Nobody knows what has happened to them.
Any learners who successfully escaped the museum get an “ESCAPED!” stamp/sticker on their work sheets and an extra point each. Then conclude the experience by summarising what has been learned in that session and congratulates all the escapees.

Finally, we have the conclusion to the session. This wraps up the narrative and offers students the win/lose scenarios. Again if the leaners do end up going for the lose they do not lose much, only an optional badge or sticker which celebrates the success. Learners will not end up lower on the leaderboard for exploring the fail options.

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Secondly I have Session C: Friction. This time around I focused on the gamification of a single section of the original lesson, I chose this section that involved learners looking at the soles of their shoes and taking wax rubbings of them to discuss how different patterns can give different grip. I felt I could use the later example, where shoes are pulled over different surfaces, to demonstrate the same principle in reverse here. This means that no extra equipment is required.

Friction

The Original Lesson Plan

Show the class the results of an enquiry that a group of children carried out using a car on a ramp (session resources). Ask why does the car travel further on some surfaces than on others? Do children know the name of the force that is acting? Friction. How can we define friction? The resistance that one surface or object encounters when moving over another or the action of one object rubbing against another, which tends to slow it down or stop it completely.

The section below shows autonomy and interactivity with explanatory feedback. I planned to change most of this section and again, encapsulate it into a narrative. I also plan to encourage competition, points, Replayability and objectives to ultimately increase engagement with the activity.

Look at the soles of the shoes bought in by the children; allow them to take a rubbing using wax crayon. Discuss why sports shoes/trainers often have many ridges and bumps to help them grip – changes of direction in sports, when you are moving fast, etc. Some sports shoes are even designed with a particular surface in mind!

My Lesson Plan

Again I start by bringing the class into the narrative straight away to help immerse them into the scenario. I give the class and problem to solve to promote discussion.

After the first discussion about the car experiment read the following:
James is a young boy who loves to run, he wants to run as fast as he possibly can. First of all, James tries running on the wet grass but he slips over, then he tries to run on the beach, but his feet keep slipping through the sand. James decides to come to you all for help, he wants to know what the best surface would be for him to run on.

Open discussion about different types of surfaces starting with the common such as tarmac, wood etc. and don’t be afraid to throw in some silly hypothetical surfaces such as jelly. This is just an opening to incorporate the discussion task into the narrative. After this discussion proceed to read the following:
James now knows what surfaces to run on, but he is not allowed running shoes when he’s at school. In groups of 3-4, James would like you all to pick which of your shoes have the best grip from their soles tread. To make it interesting James will give a point for each member of the team with the highest friction shoe. Teams only get to pick once so choose wisely and remember to record your results when testing.

At this point hand out Newton meters and start the clock. At the end of the 15 minuets (scale to fit time left in the lesson).

In the second section I add elements of PBL’s, cooperation, competition, and diagnostic feedback. Points are offered to team mates so that, in a gamified structure that takes place over several sessions, teams can mix and match and individuals will still have motivation from their leaderboard. Diagnostic feedback is again implemented to help explore reasoning for why some patterns have more friction than others. The application of these elements was guided by The Gamification of Learning and Instruction (Kapp, 2012).

After the time is up test the nominated shoes for each team and record the measurements on the board to help promote engagement and excitement for the competition. Once all scores have been recorded read out the following:

After seeing the results James has chosen (Students Name)’s shoes to run in as they offer the most friction and will enable him to run the fastest. After years of running, James eventually grew up to be an Olympic runner all thanks to the class’ help.

When this has finished award the points to each winning team member.

And finally the conclusion to give students closure and cap the scenario. Points are added up and leaderboards are updated.
  
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References
Keeler, A. (2015) Gamification: Engaging students with narrative. Available at: http://www.edutopia.org/blog/gamification-engaging-students-with-narrative-alice-keeler (Accessed: 31 March 2016).

Kapp, K.M. (2012) The Gamification of learning and instruction: Game-based methods and strategies for training and education. 1st edn. San Francisco, CA: Wiley, John & Sons.

Kapp, K. and Learning, G. of (2014) Gamification of learning. Available at: http://www.lynda.com/Higher-Education-tutorials/Gamification-Learning/173211-2.html (Accessed: 27 April 2016).



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