Saturday, 23 April 2016

Reassembeled Lesson Plans (Air resistance)


 If you have read my previous posts, you will know that I decided to omit any narrative elements from this lesson and instead rely on the game elements I have shown below instead. Not every gamified session requires narrative and when a session already contains heavy gamification elements then it is perfectly acceptable to build on what is already there and attempt to draw out the gamification elements to boost their effectiveness.

For this post I would like to present my gamified lesson plan but also take the time to highlight the already gamified sections of the original lesson plan which I have chosen to draw out and enhance. For the purpose of this I will highlight elements I have added in blue and elements of existing gamification in green.

Session D: Air Resistance

Programme of study:   Explain that unsupported objects fall towards the Earth because of the force of gravity acting between the Earth and the falling object
Identify the effects of air resistance, water resistance and friction, that act between moving surfaces

Working scientifically:Plan enquiries, including recognising and controlling variables where                                                   necessary
Take measurements with increasing accuracy and precision
Record results using line graphs
Identify scientific evidence that has been used to support ideas

Resources needed:      Scrap A4 paper, stop watch, parachute, Hall or playground time, paper clips, scissors, stopwatches, sycamore or ash seeds. Access to internet

                                    Badges or stickers will be required if you plan on presenting the “beat the record” section at the end of this plan.

Whole class teaching:
Remind the children of their friction experiments from the previous session and the fact that when two surfaces come into contact with each other friction occurs. If moving over a surface is difficult then surely moving through air is easier? Briefly discuss with the children situations where they have felt the ‘force’ of moving air – running into the breeze on a windy day, holding an umbrella being pushed inside out, cycling on a windy day, etc.

Give a volunteer child a sheet of A4 scrap paper & ask them to drop it on command from shoulder height. Use a stopwatch to record how long it takes to fall to the ground. Record time on f/c. What happens if you change the shape of the sheet? Does a scrunched ball fall faster or slower than the flat sheet? What about other shapes (must use whole of A4 sheet each time)? Repeat with a few other children.

Take a large parachute like those used for circle time activities (in the Hall or playground). With all the children standing in a circle start to raise and lower the parachute together. What do they notice? – It’s hard work; the parachute feels heavier than it did when it was still. Allow a few children at a time to lie under the parachute while it is being raised & lowered. What do they feel? – The air rushing out and being drawn into the parachute.

Present the children with four balls the same size - golf ball, squash ball, table tennis ball and a bouncy ball – all same size, weigh those using digital scales - they are all the same size but each has a different mass. Record on f/c. Ask the children to vote for which will fall to the ground fastest when dropped from the same height. All have the same force acting on them – gravity. Record the children’s predictions as a tally on the board. Ask four children to come to the front to drop them simultaneously from the same height. What do the children notice? Repeat with several more drops… the balls fall at same rate when dropped. Why is this? – As the shape of the balls is the same they are all affected by the slowing air resistance in the same way. It is thought that in 1590 Galileo climbed to the top of the leaning Tower of Pisa and performed the same ball drop enquiry (& feather & ball enquiry)! Allow children to help Galileo carry out his enquiry once more by going to http://www.planetseed.com/node/20129 orhttp://www.planetseed.com/popup/41280 (more detail).  He was the first to conclude that all objects would fall at the same rate/speed without air. Finding an environment without air (a vacuum) is hard although space is the perfect testing ground! See a feather and a hammer fall at the same speed athttp://nssdc.gsfc.nasa.gov/planetary/lunar/apollo_15_feather_drop.html

Group activities:
Tell the children that they are going to plan and then carry out their own enquiry to explore how spinners weighted with paper clips fall when dropped. Before starting they must agree in pairs on the question they are going to investigate through discussion of the Discussion Drawing (session resource). How does the number of paper clips affect the time the spinner takes to fall? How does the height a spinner is dropped from, affect the time it takes to fall? How does the size of the spinner affect the time it takes to fall?

Allow the children to consider how they are going to carry out their experiment to attempt to answer their questions. Remind the children that to be a fair test they can only change one factor and must keep all others the same. Discuss with each pair the factor that will change – greater mass, more height, etc.Allow the children to carry out their experiment, repeating and recording all measurements as they go. Make suggestions to groups investigating drop heights so that this can be carried out safely. Allow students to use template to create spinners (session resource – this can be photocopied larger for students who choose the option of increasing the area of paper used). Students should cut along the dotted lines before bending one side strip forwards, one backwards to create the blades, and folding the main body to make a triple thickness for fixing the paper clips to.

When the enquiry has been carried out, support the children as they create a graph and describe any patterns created by their results. Plot a line graph. Describe the pattern in their results, in the form: the larger the paper spinner, the slower it fell; the more paper clips added, the quicker it fell. Encourage the children to draw out a conclusion from their results, e.g. air pushes upwards and gravity pulls down; it is the size of the air resistance force that causes objects to fall at different rates, etc.

Inform the learners that now they will have a competition. In their pairs, they will use the information they have gained from their experiments to design a spinner that, when released from the same height, will take the longest time from release to hit the floor. The rules are simple, all spinners will be released from the same height and the stop watch will start from when the spinner is released and stop the moment it touches the ground. Spinners cannot be thrown, only dropped from a static position (to help with this the teacher may release each of the spinners in turn) The students can make any shape spinner they wish but can only use paperclips as additional weight and cannot use any more than a single A4 sheet of paper. Each team may have as many test drops as they wish during their allotted making time prior to the competition starting.

After each spinner is dropped and its time recorded, give explanatory feedback to help explain different behaviours due to shape and weight placement etc. When all times have been measured, the winners are determined by being the team with the longest time on the leaderboard.

When the winners have been determined, award points to each of that team’s members and, if time permits, leaners can be given another chance to redesign their spinners and try again. On this second attempt do not offer points but instead badges/stickers for any teams which break the class record set by the initial winners.



Lesson Materials








All of the green text above is existing text from the original document which I believe to be
elements of gamification already present. It is these elements I have chosen to bring out by
creating the competition at the end of the lesson. The elements which are present include
objectives, goals, cooperation, leaderboards, failure, replayability, and scoring. A strong
argument can be made for exploration, experimentation, and autonomy being heavy influences
within this document also.

I have chosen to draw out the cooperation, competition, and scoring with my additional game at
the close of the session.



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